Community No official tier list exists; priorities reflect player consensus, with no invented stats.
Best Towers in Bloons TD 4
Which towers should you actually buy? Below is the player-consensus ranking for Bloons TD 4 — the towers that shape most games and the moment to buy each one.
The priority list
Banana Farm Best first investment
Why: The only income tower among the confirmed lineup. A farm bought early produces money every round and pays for everything later — in player experience it is the highest-return tower in the game.
When to buy: Buy your first farm in the early rounds, as soon as your defense is stable.
Dartling Gun Best workhorse damage
Why: Fast, continuously aimed dart fire makes it a reliable all-rounder on almost every track. Players commonly use it as the backbone of mid-game defense.
When to buy: Mid game, once a farm is down — upgrade it before adding more towers.
Sun God Best late-game finisher
Why: Called "the all powerful Sun God" in the official App Store description. In player practice it is the standard expensive super-tower that carries the last stretch of the 75 rounds.
When to buy: Late game, when you have a large bank — it is the classic save-up target.
Spike Factory Best safety net
Why: Spikes left on the track pop whatever leaks past your main defense. Community guides use it as the emergency layer that saves runs.
When to buy: From mid game onward, at the end of the track as insurance.
Mortar Best against groups
Why: Aimed area bombardment deals with clumps of bloons that single-target towers struggle with.
When to buy: When waves start arriving in tight groups and your line towers are overwhelmed.
Monkey Ace Best coverage
Why: A flying bomber that patrols a line of the track, covering long stretches of map.
When to buy: On open tracks with long straight sections.
A quick community tier list
If you prefer tiers over a list, here is the player-consensus spread of the six confirmed towers. It is subjective and community-only — there is no official tier list, and strong players disagree. (community knowledge)
S — Always worth it economy + finisher
Banana Farm (income compounds every round) and Sun God (the classic save-up finisher).
A — Reliable core main line
Dartling Gun (steady all-round damage) and Spike Factory (emergency layer at the track end).
B — Situational map-dependent
Mortar (group clearing) and Monkey Ace (long straight sections). Great on the right track, less on others.
No tower here is "bad" — every one of the six confirmed towers has a map and a phase where it earns its keep. The tiers only describe how often they do.
A simple starting lineup
- One cheap damage tower on the first bend to hold the early waves. (community knowledge)
- One Banana Farm as soon as you can afford it without leaking. (community knowledge)
- Upgrade, then expand. Upgrade your damage tower before buying more of the same — upgrades beat quantity in player experience. (community knowledge)
- Save toward the Sun God in the late game instead of spreading money thin. (community knowledge)
The honest caveat
There is no official "best tower" list for Bloons TD 4, and different tracks reward different builds. Treat the order above as a starting point, not a rule. For the full first-run plan start at the beginner guide.
Tower existence: Apple App Store description for Bloons TD 4 (v3.6.2) — https://apps.apple.com/us/app/bloons-td-4/id404553553 . Rankings and timing: community knowledge, labeled as such.